Programmer | Digital Artist
An innovative, analytical, and detail-oriented professional with a proven talent for aligning business strategy and objectives with established and emerging programming and graphic design paradigms to achieve maximum operational impacts with minimum resource expenditures. Growth-focused team leader with a wealth of experience spanning project management, web-based application development, game programming, information technology, tracking and debugging, conflict management, audits, and compliance. Exceptionally dedicated professional with keen interpersonal, communication, and organizational skills, as well as expertise in strategy development and implementation, customer service, and team management. Eager to leverage extensive working experience and academic knowledge gleaned during B.S. in Computer Science program at Stockton University to secure a challenging, dynamic position as a professional engineer.
Quick Bio
Andrew Halper
Vision-driven change agent with robust record of computer programming, graphic design, and IT operations success for leading organizations
My professional interests
Programming
Design
Web Design
Photography
Location
Egg Harbor Township New Jersey
Resume
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Summary
An innovative, analytical, and detail-oriented professional with a proven talent for aligning business strategy and objectives with established and emerging programming and graphic design paradigms to achieve maximum operational impacts with minimum resource expenditures. Growth-focused team leader with a wealth of experience spanning project management, web-based application development, game programming, information technology, tracking and debugging, conflict management, audits, and compliance. Exceptionally dedicated professional with keen interpersonal, communication, and organizational skills, as well as expertise in strategy development and implementation, customer service, and team management. Eager to leverage extensive working experience and academic knowledge gleaned during B.S. in Computer Science program at Stockton University to secure a challenging, dynamic position as a professional engineer.
Experience
March 2022-Present
Senior Associate Systems Administrator
L3HARRIS
Software Configuration Management
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Prepared and deployed update to NAS critical Enroute voice switching system.
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Created and updated baseline installation procedures, software build reports, and configuration management documentation.
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Maintained AJW-174’s media library and oversaw distribution and implementation of media in support of the software development team and systems engineering team.
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Administered and maintained the organization’s in-house custom tracking tool. Researching replacement solutions to replace the aging system.
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Created process to track, manage, and maintain Workstation Technology Refresh (WTR) hardware. Coordinated information sharing between the software team, the system engineering team, and lab personnel informed of any hardware related to the WTR project.
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Participated in complete software development lifecycle of requirements analysis, design, implementation, testing, and problem resolution. Including participation in problem report scrubs and cross functional reviews.
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Updating the existing backup process of legacy software and researching alternate solutions to improve the backup process for upcoming WTR project.
Workstation Tech Refresh
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Performed the software builds of various VSCS sub systems and updated documents to match the current source code checkout process. Prior to handing of baseline to software and test team, installed software builds in the lab and verified the basic functionality.
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Researched, tested, documented, and implemented new ways to use CloneZilla and CloneZilla server to mass deploy WTR baseline.
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Identified an anomaly with the Virtual machines and the configurations. Researched solutions and suggested changes to resolve the issues to the software engineering team.
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Transitioned hardware in NAS critical laboratory inventory from legacy to modern systems effecting both serial and ethernet networks.
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Implemented software configuration management lab to support multiple software baseline builds, media development and quality control activities.
October 2020-MAY 2021
Junior Gameplay Programmer
Grit Games, LLC
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Serve as key contributor to cross-functional collaboration with design team to create and iterate on VR gameplay features for Oculus Quest VR headset.
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Orchestrate migration of game content to the latest version of Unreal Game Engine 4.26.
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Pilot set-up and management of multiple development environments for working with Quest 2.
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Employ Perforce software to check files in and out, manage conflicts, engineer development branches, track bugs, change requests, and more.
September 2013-2016
OC Designs Online
GRAPHIC DESIGNER
At OC Designs Online, I was a graphic artist that was given multiple projects a day dealing with visual modifications of website themes, creating icons, original banner ads, logos, and on occasion, some IT work. Some days I had an immense workload and short deadlines. Through this experience, I learned a lot with Photoshop and Illustrator.
With large workloads and tight deadlines I learned more about Photoshop and Illustrator to refine ways to complete projects on time with out sacrificing creativity and originality.
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Partnered with programmers and other artists to complete original designs and ensure alignment with web platform rules, company guidelines, and industry best practices.
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Conceptualized and designed original online banner ads for various e-commerce stores, leveraging full use of Adobe Creative Suite to tailor services to client needs.
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Incorporated customer input into all facets of design creation and revision process, communicating with clients via online forums and over the phone.
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Operated as de facto IT support by maintaining computers and network in the office.
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Planned, created, and refined various online assets for websites, including icons, banner ads, backgrounds, and textures.
May – June 2018
IT TECH SPECIALIST
Boss Key Productions, INC
With a tight deadline, I was put in the position to assess, clean, and organize all the computer hardware for security purposes and resale.
I created a system to complete all the tasks and double-check completion for security purposes with an extensive hardware list.
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Spearheaded a full audit of 60+ person studio’s game developer workstations, servers, game development consoles, peripherals, and software licensing.
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Conducted complete breakdown and refactoring of PC workstations and multiple company servers for salvage and sale.
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Oversaw backup, destruction, and/or deletion of all company proprietary and sensitive data and cloned any hard drives with vital information for multiple secure backups.
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Organized and facilitated hardware and software parcels purchased by outside companies and game studios.
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Facilitated source and backend infrastructure code for sale of proprietary game title IP to another local game development studio.
March 2002-Present
GRAPHIC DESIGN/ANIMATION FREELANCE CONSULTANT
Doing freelance for over 15 years, I have used an extensive list of software to complete the various projects that I have come across.
Being a freelancer, I have done everything from creating 3D models and animating them to custom-themed WordPress sites with an online store. Learning software and picking up new techniques has been part of the protocol. One of my favorite parts of the digital design field is the ever-growing knowledge base and software. I love to stay informed and up to date.
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Modeled and textured detailed aircraft flight instrument panels and controls for the British Aerospace Hawk Fighter Trainer utilized in military Instructional System Design software.
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Utilize Joomla and WordPress to develop various websites customized to suit client needs and specifications.
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Devise and design original logos, brochures, ads, apparel, posters, and other marketing materials for new and established companies.
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Researched and developed a 3D model representation of a medical prototype used on the web.
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Deployed a workflow process for backwards file conversion compatibility from Maya 6 to Maya 4.5 for DICE NY game studio.
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Pioneered the creation of workflow solutions for converting 3DS Max file formats to a compatible Maya 4.5 file format while retaining UV Mapping, and authored documents detailing that process.
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Consulted with 4D Solutions, Inc. to produce 3D virtual simulations in aviation.
Education
My education is extensive, but my knowledge keeps growing with online tutorials and challenging projects. One of the parts of the digital arts field that I love is the ever-expanding talent and expertise growing every day.
I will never stop learning more about digital arts and can’t wait for the next challenge.
In progress: Graduation 2021
BACHELOR OF SCIENCE
Computer Science
Stockton University
Relevant coursework and training includes: logic, control structures, subprograms, classes, objects, documentation techniques, testing, and debugging, data abstraction and implementation techniques such as recursion and dynamic data structures and more advanced object-oriented design concepts such as inheritance and exception handling; data structures and algorithms are highlighted through many classes with algorithm analysis, including graphs and graph algorithms, string matching, multi-threaded algorithms, and NP-completeness; garnered knowledge in the software life cycle, process models, requirements engineering, software design, coding, testing, team software development, and application of engineering tools; learned essential tools including assembly language, Linux and Bash, and networking concepts such as network topologies, networking protocols, the layered approach to data communications, the TCP/IP model, client/server systems, network applications, and security.
2003
ASSOCIATE OF SCIENCE
Computer Animation
Full Sail University
Full Sail was a great experience. I went after Stockton to further my knowledge and enthusiasm for the 3D field. The school offered all the latest equipment and software. With the expertise of people who worked professionally, I was educated in the digital 3D field’s many facets.
Coming from Full Sail, I was proficient in modeling, texturing, animation, film editing, and even sound design.
2001
BACHELOR OF ARTS
Computer Graphic Design
Stockton University
At Stockton, I was taught the core of graphic design. Through the years, I learned the principles of color theory, black and white space, drawing, painting, and eventually digital design.
Programming
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Java
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Python
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HTML
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CSS
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JavaScript
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PHP
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MYSQL
IDE
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Visual Studio
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BlueJay
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Pycharm
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Atom
Design
- Brand Research
- Web Design
- Print Design
- Illustration
- Full Corporate Identity
Photography
- B&W and Color
- Retouching
- Analogue & Digital
Skills
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Attention to Detail
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Adobe Creative Suite
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3D Software
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Project Planning
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Accountability
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Improving Efficiency
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IT Knowledge
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Communication Skills
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Problem Solving
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Resource Management
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Creative Thinking
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Integrity